{"created":"2023-05-15T12:37:14.647248+00:00","id":2061,"links":{},"metadata":{"_buckets":{"deposit":"6328f46d-0e01-4f66-969a-6d8e1d510724"},"_deposit":{"created_by":4,"id":"2061","owners":[4],"pid":{"revision_id":0,"type":"depid","value":"2061"},"status":"published"},"_oai":{"id":"oai:kutarr.kochi-tech.ac.jp:00002061","sets":["7"]},"author_link":["7057"],"item_4_alternative_title_20":{"attribute_name":"その他のタイトル","attribute_value_mlt":[{"subitem_alternative_title":"Study of a Play History Based Hidden Information Estimation Algorithm in Geister"}]},"item_4_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2021-03","bibliographicIssueDateType":"Issued"},"bibliographic_titles":[{}]}]},"item_4_identifier_registration":{"attribute_name":"ID登録","attribute_value_mlt":[{"subitem_identifier_reg_text":"10.32149/00002335","subitem_identifier_reg_type":"JaLC"}]},"item_4_publisher_34":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"高知工科大学"}]},"item_4_text_37":{"attribute_name":"アドバイザー","attribute_value_mlt":[{"subitem_text_value":"松崎 公紀"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"寺村, 舞童華"}],"nameIdentifiers":[{"nameIdentifier":"7057","nameIdentifierScheme":"WEKO"}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2021-06-30"}],"displaytype":"detail","filename":"1235065.pdf","filesize":[{"value":"1.1 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"m_1235065.pdf","url":"https://kutarr.kochi-tech.ac.jp/record/2061/files/1235065.pdf"},"version_id":"8b0e6d9e-69df-4959-a4d8-d9144f08f0db"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"thesis","resourceuri":"http://purl.org/coar/resource_type/c_46ec"}]},"item_title":"ガイスターにおいてプレイ履歴から駒色推定を行うアルゴリズムの研究","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ガイスターにおいてプレイ履歴から駒色推定を行うアルゴリズムの研究"}]},"item_type_id":"4","owner":"4","path":["7"],"pubdate":{"attribute_name":"公開日","attribute_value":"2021-06-30"},"publish_date":"2021-06-30","publish_status":"0","recid":"2061","relation_version_is_last":true,"title":["ガイスターにおいてプレイ履歴から駒色推定を行うアルゴリズムの研究"],"weko_creator_id":"4","weko_shared_id":-1},"updated":"2023-05-15T13:09:16.298048+00:00"}